Technologies (Computer art & Design)
Monday 19 May 2014
File Managment
Overview
Technologies I decided to set up my folder the way I have as I can clearly see which weeks I have completed and which ones I havent. On some of them I have also included what stage they are at and I find this easier to read as its laid out. I have also included folders that contain images and have named them appropriately to which week they correspond with.
Theory and practise. Similarly I have followed the same basic set up as I did with the technologies folder except the images I have used are not needed to be in a folder and are instead in the documents like some of the technologies ones are with the exceptions of the poster and the CMYK brief.
Display Systems Part 2
They used there ratios based upon how best they looked for viewing in the cinema. The Incredibles: The incredible Aspect ratio which is 2.39:1 was used due to the films wide open shots and so helped emphasize key scenes where the characters interact and change there environments rather than focus mainly on the characters themselves. The problem when transferring it from film to tv and home cinema is that the film will be stretched due to it being 2:39:1. This is where letter boxing will needed to show the wide environment shots of the film and minimize changes.
Toy Story 3D: Toy story 3D's aspect ratio is 1.85: 1, this was possibly chosen do the easier compatibility between 3D viewing and 2D viewing. This said, toy story focuses more on the length of the screen due to the film being more character focused and less environment focused. Problems that may occur during transfer from cinema to TV is that pillar boxing may crop up to to its ratio and may have to be stretched to remove the pillar boxing effects.
Segio Leones Once Upon a Time in the Wests aspect ratio is 2.35:1. As it is a smiler aspect ratio as the incredible's it will also suffer from letter boxing. On 4:3 the image will seem squished and will most likely have pillar boxing while on a 16:9 it will have letter boxing to keep it from being stretches.
Red represents 4:3 Green represents 16:9
Tuesday 13 May 2014
DISPLAY SYSTEMS Part 1
Bitmap &
Vector Graphics
Bitmap
Research: The picture used here is an SD
memory card from amazon. The picture itself is a Jpeg and was most likely
chosen as such as it gives a detailed image of the product while also saving on
memory size.
The image
used is of a piece of text that is used on the apple website. The reason why it
is a PNG is so that it is able to be used ontop of other pictures due to its
transparent backround.
Vector
research:
The reasons
why these vectors were produced as such
was so that they could be scaled to any size and be able to be put on posters,
canvases etc. theres no loss of quality on an image when its scaled and so
nothing from the artwork is lost or deformed.
On the left
is a vector, as you can see there isnt any anti-aliasing on the text making it
good for logo's while on the right you can see a bitmap image. As you can see
there is anti-aliasing and this makes the edges jaggy when zoomed in. this is
fine for things such as text however is a poor choice for logo's.
COLOUR THEORY: ADDITIVE & SUBTRACTIVE
Subtractive Colour (CMYK)
CMYK is subtractive mixing and is used in printing
processes. The colours that are used are Cyan, Magenta and key which isn’t
black but its as close as it can get.
Additive Colour (RGB)
RGB is additive mixing. These are used for screen displays.
The colours used in RGB are Red, Green and Blue.
The differences between subtractive and addictive are how
they are both mixed. Subtractive mixing is done by removing certain colours and
additive mixing is accomplished by adding two or more colours
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